On Killing

By March 14, 2014Comms

There’ve been some recent forays into writing combat scenes on some blogs lately. A few fans reached out to me and asked why I didn’t join the conversation. That got me thinking, and not in the way you’d expect.

I’ve said in many interviews that nobody owns the military experience. My being in the military doesn’t make give me any more authority over a military story than anyone else. The same is true for writing combat. One doesn’t have to be a veteran brawler to write a great fight scene.

But I do feel like the end result of fighting, namely, killing, isn’t often treated in a way that resonates with me. I can count on one hand the number of writers who get it right. Joe Abercrombie springs to mind as one of them, a tiny band of authors, and I do not count myself among them, who evoke the consequences of killing in a way that feels authentic.

My friend Hari suggested that writing dead folks is easier than live ones, and I think there’s some truth to that. I think the larger piece is that killing, like everything else in life, is immensely complicated, far more varied than any human art can capture. But there is one thing in particular that I think fantasy writers miss, and I want to dial in on that here.

Killing is a chain.

Fantasy seems to isolate the act to two belligerents, the slayer and the slain, at least as far as the consequences go. But the truth is that, in law-enforcement, counterinsurgency, and war, the ultimate act is the result of the efforts of dozens if not hundreds of people. Each is a participant. Each owns the experience. Each is changed by it. Permanently.

Those changes are rarely positive.

I’ve never killed in the way hard operators do. I’ve never gone toe-to-toe with an enemy, looked him in the eye, and put a bullet in him. I certainly have the risk of deadly force scenarios every time my boarding team turns out, but fortune has spared me that for now. Inshallah, it always will.

But I have killed at a remove. I have been a piece, and a rather integral piece, of a system that absolutely led to the deaths of other people. That these people were considered “enemy combatants” doesn’t make a whit of difference. I have tried hard to own those deaths, and the truth is that, in the end, they own me.

I am still friends with a few hard operators, SFOD-D guys mostly, who got out and went the contractor route after they got home. One of them texts me once every six months or so, largely to regale me with his exploits regarding quantity of drink or of women wooed, and usually both.

It’s easy to see the line between hedonism and anesthesia, and to know he’s crossed it. Make no mistake, this man is dying, as surely as if he had cancer. He had it worse than me, much worse. I gave directions. He pulled triggers. He was supposed to be trained for it, but what they didn’t tell him is that it’s not a thing that you can really train people for. In the rare moments when he’s honest with me, we dig around a little, try to get to the root of the problem. And when he’s finally out of excuses we hit the truth. It wasn’t that the enemy shot at him. It’s that he shot back.

There’s the old salt about humans being animals. Monkeys protecting territory. We fight for dominance, for resources, we compete for mates. All true.

But that’s not what law enforcement is, where you might kill to protect people you barely know, to whom you have no blood ties. And it’s not what war is. This isn’t the sudden burst of adrenaline when a rival enters our territory. A barroom brawl has much more akin with our biological impetus to combat than war, when alcohol has sapped away inhibition and the monkey reigns supreme.

That’s not war. War is cold, professional killing. It is industrialized extinguishing of human life. It is an assembly line of death, complete with machines of ever evolving capability and complexity to help us get the job done. There is no biological impetus at work here. You didn’t kill your adversary because he threatened to take your mate. You killed him because a person you’ve never met signed a piece of paper telling you that you had to.

That’s not nature. That’s a thing we created all on our own.

I don’t see my friend in fantasy novels. I don’t even see myself. I don’t see these consequences: that killing is permanent both for the slain and the slayer. That the event is a stone thrown in water, sending ripples through every contributor, every observer. That’s a piece of the landscape of change that we call PTSD. It’s a sudden realization that there are things you will always carry, no matter what you do. It is an event that colors everything you experience from that day forward. Forever.

Fantasy novels are terrifically, constantly violent, and too many of them miss this. They don’t grasp that fact that the profession of arms is more akin to taking ascetic orders. Monks sacrifice everything: marriage and property, free will and individuality. Service members place themselves in situations where they could be killed, or worse, have to kill someone else. Its not a sacred calling, it’s a burden they take on in the hopes that others won’t have to.

You hear a lot about warfighters and cops giving the “last full measure,” as though dying were the ultimate sacrifice they are called on to make. It’s not.

In one of my many ruminations with my aforementioned friend, he described an encounter with a Mufsidin (“evildoer,” I do not honor him by calling him Mujihidin) who botched a dynamic entry, kicking halfway through a door and then tripping over the fragments, stumbling into the “fatal funnel” that my friend had covered down.

“Uh oh,” I said, as he paused in his story.

“Yup,” he replied. “Bad day for him.”

“You zapped him?” I asked.

“Two in the chest, one in the head,” he answered. “Dude fucked up. He paid for it.”

Yes, he did, I thought, and so did you.

We all did.

Author Myke Cole

Myke Cole is an American writer of history and fantasy who leverages a lifetime in military, law enforcement and intelligence service to take you to battlefields, real and imagined.

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