12
December

Create-a-School Contest!

22 Comments

Hey all,

I am still jazzed about the fantastic entries in the Create-a-Coven contest. You can see them on my new fan creations page. With the holidays drawing nigh, I figured the time was right to give fans a second chance to win a FORTRESS FRONTIER Advanced Read Copy (ARC).

Since folks seemed to really like the opportunity to stake their own claim to a corner of the SHADOW OPS universe, I figured I’d hit it from another angle. In the first contest, you got to create a Coven. Now, I’m asking you to create a magical school.

One of the epigraphs in CONTROL POINT gives readers a glimpse at a Magical School

FORTRESS FRONTIER ARCs!FORTRESS FRONTIER ARCs!

Reference Wallet Card published by the Supernatural Operations Corps. It reads:

Legal Schools: 

Pyromancy—Fire Magic 

Hydromancy—Water Magic 

Terramancy—Earth Magic 

Aeromancy—Air Magic 

Physiomancy—Body Magic

Prohibited Schools:

Negramancy—Black Magic/Witching

Necromancy—Death Magic

Portamancy—Gate Magic

Sentient Elemental Conjuration

Prohibited Practices: (please see applicable Geneva Convention Amendments):

Terramantic Animal Control (Whispering)

Offensive Physiomancy (Rending)

In FORTRESS FRONTIER, another epigraph reads:

We’ve impressed ourselves upon magic, tried to shoehorn it into human limitations. We’ve given it taxonomy, ontology, category. But it’s the nature of magic to ignore all that. It’s not interested in making us comfortable. It doesn’t care what we think is a “school” or which element we think it controls. Magic is wild and new and free. The idea of “schools” is an inadequate way to get our heads around a force that we’re only beginning to understand. Magic can do many things that we can only dream of. We’re chipping at the tip of an iceberg that runs very deep and very, very wide below the surface.

—Professor Andre Sinnawa

“The Magic Behind the Magic” article in Journal of Modern Arcana

Clearly there are other schools out there, not yet classified by the SOC, in the SHADOW OPS universe.

My question to you is: What are they? What are they called? What do they do?

Your answer can be humorous, serious, whatever you like. Write me a page long description or a single sentence. Email me your answers at myke (at) mykecole (dot) com, or post them in the comments section of this blog post.

The winner will get my last ARC of FORTRESS FRONTIER, signed and shipped anywhere in the world you reside.

SPECIAL BONUS EXTRA CREDIT: SOC Sorcerers all wear lapel pins of their respective magical schools. If you come up with and send me an image of the pin for your school, I will definitely look at your entry much more favorably.

I’ll announce the winner around Christmas time, and they’ll receive a FORTRESS FRONTIER ARC as a late present!

Really looking forward to seeing what you all come up with. Happy holidays to all!

  • http://www.facebook.com/alexvdl Alex Von Der Linden

    How about Psychomancy: Sort of like whispering but with Humans.

    Photomancy: Manipulation of light, and “Conjuring of illusions”

    Theriomancy: Form of physiomancy that includes shapeshifting/animal form assumption.

    I’m going to stop there with the serious stuff, leave stuff for others to grab at, and go with my favorite Chronoculinamancy: The ability to always know when your flan has cooked for the exact right amount of time.

  • Shecky

    Dang. Alex got mine, except I was going to call it Neuromancy (with title apologies to Gibson). Jim Butcher’s already named verisimilomancy (illusion). Either one could have the logo of an eye surrounded by a spiral (like the stereotype for hypnosis). Technomancy could be either machines in general (sigil: wheel) or electronics (sigil: lightbulb). Thermomancy (sigil: a flame overlaying a snowflake) would be purely moving heat around.

  • http://www.facebook.com/people/Stephan-van-Velzen/100000499757880 Stephan van Velzen

    Chronomancy is the ability to manipulate time. Chronomancers can create bubbles in which time is sped up or slowed down. These bubbles can be created in an area surrounding the Chronomancer, or in any other area near them.

    • Guest

      Okay, and here is the Chronomancer Corps’s sigil!

    • http://www.facebook.com/people/Stephan-van-Velzen/100000499757880 Stephan van Velzen

      I don’t seem to be doing this posting thing very well. It seems to have
      made me a guest and added a gray background to the image. Here is a
      better version, with a white background.

  • http://twitter.com/ru3 R U there

    Gravitomancy? Manipulation of gravity. Appropriate for a school of magic since science still can’t explain exactly what causes mass to attract mass.

  • http://twitter.com/ru3 R U there

    Ooh. Sidandnancy: the power to make subjects enter a drug-addled suicide pact.

    • MykeCole

      Outstanding.

    • MykeCole

      Outstanding.

  • John DINO DiNapoli

    Quantamancy aka Q School Mastering the ability to manipulate the fundamental properties of matter and energy at the quantum level. Students learn to create a field where the laws of physics are altered creating disruption of mass, energy, acceleration , gravity, magnetism , atomic stability , etc. For the writer , it allows a for exploration if what happens of you adjust equation in physics. It brings in a group of physic geek readers to offer suggestions on such outcomes.

  • https://profiles.google.com/rhoads.eric/about?hl=en S. Eric Rhoads (WordTipping)

    “Electro-Magnomancy: The modern world is saturated with electronic radiation emitted in harsh waves from every electronic device. This harsh cacophony of modern man made magic pierces through the delicate natural balance of true magic. The rare individual can track this dissonance, tune his mind to read the distortions and seize its secrets from the aether. The electro-magnomancer is the ultimate in clansdestine surveillance, especially when working in a team to defend and cloak his surreptitious activities; he is a super spook.”

    I envisioned this sort of like sonar. You can define vessels by their wake signatures. EM will leave a signature in the natural world via its passing. I took that basic idea and ran with it.

    Its badge is a skull containing a symbolic reference to electro-magnetism passing through the skull. With a bit more work you could add Maxwell’s Equations to the exterior but that is beyond my ability with MS Paint.

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  • Drew

    MANmancy – Manmancers are naturally the manliest men in the world. Their sheer masculinity is so overpowering, it intimidates all other males – no matter what species – the point of either forcing them to flee or piss their pants in shame. On the flipside, females are completely disarmed in their presence.

  • Jshaden

    Caderemancy (from the Latin “cadere” in its meaning of “chance” or “throw dice”)

    The ability to manipulate chance or probability. Early manifestations present as unusual good or bad luck, while with growing skill a Caderemancers (colloquially known as Chancers) can deliberately influence random events in a desired direction. The most skilled appear to have a kind of precognition, with the ability to rapidly determine the paths to various outcomes, and thus take actions to result in the preferred outcome. Most accurately described as an ability to view and influence probabilities. Small events such as dice rolls can be directly magically influenced, while directing or coordinating larger events relies on the precognition aspects to choose the correct set of actions.

    There is a pin (two dice, with all six faces showing between them), but I don’t appear able to defeat the iPad into attaching it to the comment.

  • Jshaden

    Caderemancy (from the Latin “cadere” in its meaning of “chance” or “throw dice”)

    The ability to manipulate chance or probability. Early manifestations present as unusual good or bad luck, while with growing skill a Caderemancers (colloquially known as Chancers) can deliberately influence random events in a desired direction. The most skilled appear to have a kind of precognition, with the ability to rapidly determine the paths to various outcomes, and thus take actions to result in the preferred outcome. Most accurately described as an ability to view and influence probabilities. Small events such as dice rolls can be directly magically influenced, while directing or coordinating larger events relies on the precognition aspects to choose the correct set of actions.

    There is a pin (two dice, with all six faces showing between them), but I don’t appear able to defeat the iPad into attaching it to the comment.

    • Jshaden

      Apparently using an iPad requires its own school of magic, here is the image for the pin. Forgive my utter lack of artistic talent.

  • Nathan Boole

    Filomancy: a school that allows the user to manipulate the laws that govern this universe, unraveling the threads that hold the universe together, or tying new knots in them.

    This school would be forbidden, naturally, as it would give adherents vast, but incredibly unpredictable power. Even a tiny shift in the laws of the universe, like a slight reduction in the strength of gravity, could have world-shattering effects.

    Yet a master of Filomancy could have the powers of a god.

    (Filo is a latin prefix for “string”, as in “filament.”)

  • Johann Pollard

    Bluromancy. The power to make any object pass harmlessly through another. Thus being able to walk through walls, not being able to be shot or stabbed and able to do massive internal damage with the correct timing

    The name needs work, but the idea is good!

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  • http://twitter.com/ABurgerADay Avri Burger

    Sorry this is late, Myke. I hope you like!

    Kleptomancy—Theft Magic

    This little-known school of magic can best be described as offensive suppression. The Kleptomancer “borrows” the magic of another, simultaneously rendering that person incapable of using their magic; however, magic cannot be borrowed if it is being used. This disadvantage necessitates that a Kleptomancer be adept in stealth and misdirection. Like suppression, this magic is limited by distance. Furthermore, the Kleptomancer does not gain the complete mastery that their victim might have; rather, their skill is limited by their knowledge of the school through previous experience. It is important to note that should the suppressed subject expire, so does their borrowed ability.

    The school’s name is derived from the obsessive-compulsive disorder of kleptomania in that the magic has a strong urge to be used. Only the most disciplined of Kleptomancers survive—many doing so by heavily medicating themselves in order to refrain from using their magic. Kleptomancers are almost always loners, and they are very rarely sane.

  • http://www.facebook.com/daniel.brichta.9 Daniel Brichta

    Mentatancy- Mental overdrive for the mancer(i.e Genius level intelect during casting). Drawback, during casting timeperception greatly alters for the mancer.