12
December

Create-a-School Contest!

22 Comments

Hey all,

I am still jazzed about the fan­tastic entries in the Create-a-Coven con­test. You can see them on my new fan cre­ations page. With the hol­i­days drawing nigh, I fig­ured the time was right to give fans a second chance to win a FORTRESS FRONTIER Advanced Read Copy (ARC).

Since folks seemed to really like the oppor­tu­nity to stake their own claim to a corner of the SHADOW OPS uni­verse, I fig­ured I’d hit it from another angle. In the first con­test, you got to create a Coven. Now, I’m asking you to create a mag­ical school.

One of the epigraphs in CONTROL POINT gives readers a glimpse at a Mag­ical School

FORTRESS FRONTIER ARCs!FORTRESS FRONTIER ARCs!

Ref­er­ence Wallet Card pub­lished by the Super­nat­ural Oper­a­tions Corps. It reads:

Legal Schools: 

Pyromancy—Fire Magic 

Hydromancy—Water Magic 

Terramancy—Earth Magic 

Aeromancy—Air Magic 

Physiomancy—Body Magic

Pro­hib­ited Schools:

Negramancy—Black Magic/Witching

Necromancy—Death Magic

Portamancy—Gate Magic

Sen­tient Ele­mental Conjuration

Pro­hib­ited Prac­tices: (please see applic­able Geneva Con­ven­tion Amendments):

Ter­ra­mantic Animal Con­trol (Whispering)

Offen­sive Phys­iomancy (Rending)

In FORTRESS FRONTIER, another epi­graph reads:

We’ve impressed our­selves upon magic, tried to shoe­horn it into human lim­i­ta­tions. We’ve given it tax­onomy, ontology, cat­e­gory. But it’s the nature of magic to ignore all that. It’s not inter­ested in making us com­fort­able. It doesn’t care what we think is a “school” or which ele­ment we think it con­trols. Magic is wild and new and free. The idea of “schools” is an inad­e­quate way to get our heads around a force that we’re only begin­ning to under­stand. Magic can do many things that we can only dream of. We’re chip­ping at the tip of an ice­berg that runs very deep and very, very wide below the surface.

—Pro­fessor Andre Sinnawa

“The Magic Behind the Magic” article in Journal of Modern Arcana

Clearly there are other schools out there, not yet clas­si­fied by the SOC, in the SHADOW OPS universe.

My ques­tion to you is: What are they? What are they called? What do they do?

Your answer can be humorous, serious, what­ever you like. Write me a page long descrip­tion or a single sen­tence. Email me your answers at myke (at) mykecole (dot) com, or post them in the com­ments sec­tion of this blog post.

The winner will get my last ARC of FORTRESS FRONTIER, signed and shipped any­where in the world you reside.

SPECIAL BONUS EXTRA CREDIT: SOC Sor­cerers all wear lapel pins of their respec­tive mag­ical schools. If you come up with and send me an image of the pin for your school, I will def­i­nitely look at your entry much more favorably.

I’ll announce the winner around Christmas time, and they’ll receive a FORTRESS FRONTIER ARC as a late present!

Really looking for­ward to seeing what you all come up with. Happy hol­i­days to all!

  • http://www.facebook.com/alexvdl Alex Von Der Linden

    How about Psy­chomancy: Sort of like whis­pering but with Humans.

    Pho­tomancy: Manip­u­la­tion of light, and “Con­juring of illusions”

    The­ri­omancy: Form of phys­iomancy that includes shapeshifting/animal form assumption.

    I’m going to stop there with the serious stuff, leave stuff for others to grab at, and go with my favorite Chrono­culi­na­mancy: The ability to always know when your flan has cooked for the exact right amount of time.

  • Shecky

    Dang. Alex got mine, except I was going to call it Neu­ro­mancy (with title apolo­gies to Gibson). Jim Butcher’s already named verisim­ilo­mancy (illu­sion). Either one could have the logo of an eye sur­rounded by a spiral (like the stereo­type for hyp­nosis). Tech­no­mancy could be either machines in gen­eral (sigil: wheel) or elec­tronics (sigil: light­bulb). Ther­mo­mancy (sigil: a flame over­laying a snowflake) would be purely moving heat around.

  • http://www.facebook.com/people/Stephan-van-Velzen/100000499757880 Stephan van Velzen

    Chrono­mancy is the ability to manip­u­late time. Chrono­mancers can create bub­bles in which time is sped up or slowed down. These bub­bles can be cre­ated in an area sur­rounding the Chrono­mancer, or in any other area near them.

    • Guest

      Okay, and here is the Chrono­mancer Corps’s sigil!

    • http://www.facebook.com/people/Stephan-van-Velzen/100000499757880 Stephan van Velzen

      I don’t seem to be doing this posting thing very well. It seems to have
      made me a guest and added a gray back­ground to the image. Here is a
      better ver­sion, with a white background.

  • http://twitter.com/ru3 R U there

    Grav­it­o­mancy? Manip­u­la­tion of gravity. Appro­priate for a school of magic since sci­ence still can’t explain exactly what causes mass to attract mass.

  • http://twitter.com/ru3 R U there

    Ooh. Sidand­nancy: the power to make sub­jects enter a drug-addled sui­cide pact.

    • MykeCole

      Out­standing.

    • MykeCole

      Out­standing.

  • John DINO DiNapoli

    Quan­ta­mancy aka Q School Mas­tering the ability to manip­u­late the fun­da­mental prop­er­ties of matter and energy at the quantum level. Stu­dents learn to create a field where the laws of physics are altered cre­ating dis­rup­tion of mass, energy, accel­er­a­tion , gravity, mag­netism , atomic sta­bility , etc. For the writer , it allows a for explo­ration if what hap­pens of you adjust equa­tion in physics. It brings in a group of physic geek readers to offer sug­ges­tions on such outcomes.

  • https://profiles.google.com/rhoads.eric/about?hl=en S. Eric Rhoads (WordTipping)

    Electro-Magnomancy: The modern world is sat­u­rated with elec­tronic radi­a­tion emitted in harsh waves from every elec­tronic device. This harsh cacophony of modern man made magic pierces through the del­i­cate nat­ural bal­ance of true magic. The rare indi­vidual can track this dis­so­nance, tune his mind to read the dis­tor­tions and seize its secrets from the aether. The electro-magnomancer is the ulti­mate in clans­des­tine sur­veil­lance, espe­cially when working in a team to defend and cloak his sur­rep­ti­tious activ­i­ties; he is a super spook.”

    I envi­sioned this sort of like sonar. You can define ves­sels by their wake sig­na­tures. EM will leave a sig­na­ture in the nat­ural world via its passing. I took that basic idea and ran with it.

    Its badge is a skull con­taining a sym­bolic ref­er­ence to electro-magnetism passing through the skull. With a bit more work you could add Maxwell’s Equa­tions to the exte­rior but that is beyond my ability with MS Paint.

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  • Drew

    MAN­mancy — Man­mancers are nat­u­rally the man­liest men in the world. Their sheer mas­culinity is so over­pow­ering, it intim­i­dates all other males — no matter what species — the point of either forcing them to flee or piss their pants in shame. On the flip­side, females are com­pletely dis­armed in their presence.

  • Jshaden

    Cadere­mancy (from the Latin “cadere” in its meaning of “chance” or “throw dice”)

    The ability to manip­u­late chance or prob­a­bility. Early man­i­fes­ta­tions present as unusual good or bad luck, while with growing skill a Cadere­mancers (col­lo­qui­ally known as Chancers) can delib­er­ately influ­ence random events in a desired direc­tion. The most skilled appear to have a kind of pre­cog­ni­tion, with the ability to rapidly deter­mine the paths to var­ious out­comes, and thus take actions to result in the pre­ferred out­come. Most accu­rately described as an ability to view and influ­ence prob­a­bil­i­ties. Small events such as dice rolls can be directly mag­i­cally influ­enced, while directing or coor­di­nating larger events relies on the pre­cog­ni­tion aspects to choose the cor­rect set of actions.

    There is a pin (two dice, with all six faces showing between them), but I don’t appear able to defeat the iPad into attaching it to the comment.

  • Jshaden

    Cadere­mancy (from the Latin “cadere” in its meaning of “chance” or “throw dice”)

    The ability to manip­u­late chance or prob­a­bility. Early man­i­fes­ta­tions present as unusual good or bad luck, while with growing skill a Cadere­mancers (col­lo­qui­ally known as Chancers) can delib­er­ately influ­ence random events in a desired direc­tion. The most skilled appear to have a kind of pre­cog­ni­tion, with the ability to rapidly deter­mine the paths to var­ious out­comes, and thus take actions to result in the pre­ferred out­come. Most accu­rately described as an ability to view and influ­ence prob­a­bil­i­ties. Small events such as dice rolls can be directly mag­i­cally influ­enced, while directing or coor­di­nating larger events relies on the pre­cog­ni­tion aspects to choose the cor­rect set of actions.

    There is a pin (two dice, with all six faces showing between them), but I don’t appear able to defeat the iPad into attaching it to the comment.

    • Jshaden

      Appar­ently using an iPad requires its own school of magic, here is the image for the pin. For­give my utter lack of artistic talent.

  • Nathan Boole

    Filo­mancy: a school that allows the user to manip­u­late the laws that govern this uni­verse, unrav­eling the threads that hold the uni­verse together, or tying new knots in them.

    This school would be for­bidden, nat­u­rally, as it would give adher­ents vast, but incred­ibly unpre­dictable power. Even a tiny shift in the laws of the uni­verse, like a slight reduc­tion in the strength of gravity, could have world-shattering effects.

    Yet a master of Filo­mancy could have the powers of a god.

    (Filo is a latin prefix for “string”, as in “filament.”)

  • Johann Pol­lard

    Bluro­mancy. The power to make any object pass harm­lessly through another. Thus being able to walk through walls, not being able to be shot or stabbed and able to do mas­sive internal damage with the cor­rect timing

    The name needs work, but the idea is good!

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  • http://twitter.com/ABurgerADay Avri Burger

    Sorry this is late, Myke. I hope you like!

    Kleptomancy—Theft Magic

    This little-known school of magic can best be described as offen­sive sup­pres­sion. The Klep­tomancer “bor­rows” the magic of another, simul­ta­ne­ously ren­dering that person inca­pable of using their magic; how­ever, magic cannot be bor­rowed if it is being used. This dis­ad­van­tage neces­si­tates that a Klep­tomancer be adept in stealth and mis­di­rec­tion. Like sup­pres­sion, this magic is lim­ited by dis­tance. Fur­ther­more, the Klep­tomancer does not gain the com­plete mas­tery that their victim might have; rather, their skill is lim­ited by their knowl­edge of the school through pre­vious expe­ri­ence. It is impor­tant to note that should the sup­pressed sub­ject expire, so does their bor­rowed ability.

    The school’s name is derived from the obsessive-compulsive dis­order of klep­to­mania in that the magic has a strong urge to be used. Only the most dis­ci­plined of Klep­tomancers survive—many doing so by heavily med­icating them­selves in order to refrain from using their magic. Klep­tomancers are almost always loners, and they are very rarely sane.

  • http://www.facebook.com/daniel.brichta.9 Daniel Brichta

    Men­tatancy– Mental over­drive for the mancer(i.e Genius level int­elect during casting). Draw­back, during casting timeper­cep­tion greatly alters for the mancer.